from __future__ import annotations import argparse import shutil import tempfile from pathlib import Path from generator.arrange.generate import generate_performance_scores from generator.practice.generate import generate_practice_scores from generator.score import count_json_files, validate_generated_tree from generator.summary import validate_expected_performance_summary, validate_practice_variants from generator.musicxml import load_musicxml from generator.engraving import engrave_tree from generator.playback import compile_tree from generator.catalogue import build_catalogue RUNTIME_FONT_FILES = ("PetalumaScript.otf", "OFL.txt") def copy_runtime_fonts(static_assets_dir: Path, output_dir: Path) -> None: source = static_assets_dir / "fonts" / "petaluma" destination = output_dir / "fonts" / "petaluma" destination.mkdir(parents=True, exist_ok=True) for name in RUNTIME_FONT_FILES: shutil.copy2(source / name, destination / name) def parse_args() -> argparse.Namespace: parser = argparse.ArgumentParser(description="Generate Product Vamp package score assets.") parser.add_argument("--data-dir", type=Path, required=True) parser.add_argument("--output-dir", type=Path, required=True) parser.add_argument("--static-assets-dir", type=Path, default=Path("package/assets")) parser.add_argument("--clean", action="store_true", help="Compatibility option; generated assets are always replaced as a complete bundle.") parser.add_argument("--check", action="store_true") return parser.parse_args() def generate_assets(args: argparse.Namespace) -> None: data_dir = args.data_dir.resolve() output_dir = args.output_dir.resolve() static_assets_dir = args.static_assets_dir.resolve() for source in sorted(data_dir.rglob('*.xml')): load_musicxml(source) output_dir.parent.mkdir(parents=True, exist_ok=True) with tempfile.TemporaryDirectory(prefix='.vamp-assets-', dir=output_dir.parent) as temporary: staged = Path(temporary) / 'assets' staged.mkdir(parents=True, exist_ok=True) copy_runtime_fonts(static_assets_dir, staged) performance_count = generate_performance_scores(data_dir / 'songs', staged / 'songs') practice_count = generate_practice_scores(data_dir / 'practice', staged / 'practice') validate_generated_tree(staged) if args.check: validate_expected_performance_summary(data_dir / 'expected' / 'performance_summary.json', staged / 'songs') validate_practice_variants(staged / 'practice') compile_tree(staged) engrave_tree(staged, static_assets_dir / 'fonts' / 'petaluma') validate_generated_tree(staged) build_catalogue(staged) backup = Path(temporary) / 'previous' if output_dir.exists(): output_dir.rename(backup) try: staged.rename(output_dir) except OSError: if backup.exists(): backup.rename(output_dir) raise print(f'Generated Product Vamp assets: {performance_count} performance scores, ' f'{practice_count} practice score variants, {count_json_files(output_dir)} total JSON files.') if args.check: print('Generator check passed.') def main() -> int: generate_assets(parse_args()) return 0 if __name__ == "__main__": raise SystemExit(main())