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"""Duration-normalized musical evaluation, independent of search/notation chunks."""
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from __future__ import annotations
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import fractions
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import generator.solo.policy
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import generator.solo.types
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def passages(plan):
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if plan.passages:
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return plan.passages
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end = plan.end - plan.release
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active = (generator.solo.types.Passage(plan.start, end, 'active', plan.activity, fractions.Fraction(3, 4)),) if end > plan.start else ()
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return active + ((generator.solo.types.Passage(end, plan.end, 'space', fractions.Fraction(), fractions.Fraction()),) if plan.release else ())
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def intervals(choices, start, end):
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return tuple((max(start, c.span.start), min(end, c.span.end)) for c in choices if c.scale and c.span.start < end and c.span.end > start)
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def overlap(start, end, intervals):
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return sum((max(0, min(end, b) - max(start, a)) for a, b in intervals), fractions.Fraction())
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def corridor(pitch, low, high):
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return max(low - pitch, 0, pitch - high)
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def motif_fidelity(notes, motif, treatment):
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if treatment in ('quote', 'exact_quote', 'rhythmic_reference'):
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return 0.0
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actual = tuple(b.pitch.number() - a.pitch.number() for a, b in zip(notes, notes[1:]))
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expected = motif.contour()
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if not actual or not expected:
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return 0.0 if len(notes) >= min(1, len(motif.notes)) else 1.0
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count = min(2, len(actual), len(expected)) if treatment == 'opening_reference' else max(1, len(actual) // 2) if treatment == 'answer' else len(actual)
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errors = []
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for index in range(count):
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reference = expected[min(len(expected) - 1, index * len(expected) // max(1, len(actual)))]
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motion = actual[index]
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direction = ((reference > 0) - (reference < 0)) != ((motion > 0) - (motion < 0))
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errors.append(0.75 * direction + 0.25 * min(1, abs(motion - reference) / 12))
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return sum(errors) / len(errors)
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class Evaluation:
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"""Prepare fixed harmonic windows once; only soft penalties use float time."""
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def __init__(self, plan, choices, until=None):
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self.plan = plan
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self.until = plan.end if until is None else until
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self.duration = max(float(self.until - plan.start), 0.001)
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self.windows = []
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self.required = []
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for passage in passages(plan):
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end = min(passage.end, self.until)
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if end <= passage.start:
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continue
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active = intervals(choices, passage.start, end)
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length = float(sum((b - a for a, b in active), fractions.Fraction()))
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if length:
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self.windows.append((float(passage.start), float(end), tuple((float(a), float(b)) for a, b in active), length, float(passage.activity) * length, float(passage.occupancy), 0.5 if self.until < passage.end else 0))
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if passage.end <= self.until:
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protected = plan.treatment in ('quote', 'exact_quote', 'rhythmic_reference') and passage.end <= plan.start + plan.motif.duration
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authored_silence = protected and not any(overlap(plan.start + n.start, plan.start + n.end, active) for n in plan.motif.notes)
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self.required.append((passage, active, authored_silence))
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self.landmarks = tuple((float(p.earliest), float(p.latest), p.low, p.high, p.direction) for p in plan.landmarks if p.latest <= self.until)
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def feasible(self, notes):
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# Hard silence/space requirements retain exact rational boundaries.
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for passage, active, authored_silence in self.required:
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if passage.intent == 'space':
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if any(n.start < passage.end and n.end > passage.start for n in notes):
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return False
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elif active and not authored_silence and not any(n.start < b and n.end > a for n in notes for a, b in active):
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return False
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return True
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def features(self, notes, *, previous=None, movement=0):
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notes = generator.solo.types.sounding_notes(notes)
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sounded = tuple((float(n.start), float(n.end), n.pitch.number()) for n in notes)
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activity, occupancy = 0.0, 0.0
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for start, end, active, length, expected, occupied_goal, tolerance in self.windows:
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attacks = sum(start <= a < end and any(x <= a < y for x, y in active) for a, _, _ in sounded)
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occupied = sum(max(0, min(b, y) - max(a, x)) for a, b, _ in sounded for x, y in active)
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deviation = max(0, abs(attacks - expected) - tolerance)
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activity += length * min(1, deviation / max(1, expected))
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occupancy += length * abs(occupied / length - occupied_goal)
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start, end = float(self.plan.start), float(self.until)
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durations = [max(0, min(b, end) - max(a, start)) for a, b, _ in sounded]
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register = sum(length * min(1, corridor(pitch, *self.plan.register) / 12) for (_, _, pitch), length in zip(sounded, durations)) / max(sum(durations), 0.001)
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motions = [b[2] - a[2] for a, b in zip(sounded, sounded[1:])]
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contour = sum(min(1, max(0, abs(m) - 5) / 12) for m in motions) / max(1, len(motions))
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repetition = sum(a == b == 0 for a, b in zip(motions, motions[1:])) / max(1, len(motions) - 1)
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landmarks = []
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for earliest, latest, low, high, direction in self.landmarks:
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prior = next((n for n in reversed(sounded) if n[0] < earliest), None)
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landmarks.append(min((0.75 * min(1, corridor(n[2], low, high) / 12) + 0.25 * bool(prior and direction and (n[2] - prior[2]) * direction <= 0) for n in sounded if earliest <= n[0] <= latest), default=1))
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motif_notes = tuple(n for n in notes if n.role in ('motif', 'quote'))
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connection = min(1, abs(sounded[0][2] - previous.pitch.number()) / 12) if sounded and previous else 0
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return {'activity': activity / self.duration, 'occupancy': occupancy / self.duration, 'register': register, 'contour': contour, 'repetition': repetition, 'landmarks': sum(landmarks) / max(1, len(landmarks)), 'connection': connection, 'movement': min(1, movement / max(1, len(notes)) / 2000), 'fidelity': motif_fidelity(motif_notes, self.plan.motif, self.plan.treatment) if motif_notes else 0}
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def features(plan, notes, choices, *, until=None, previous=None, movement=0):
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return Evaluation(plan, choices, until).features(notes, previous=previous, movement=movement)
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def value(features):
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return sum(weight * features.get(name, 0) for name, weight in generator.solo.policy.DEFAULT.weights)
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def feasible(plan, notes, choices, until):
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return Evaluation(plan, choices, until).feasible(notes)
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