Fix Playability
ci / checks (push) Failing after 23m26s

This commit is contained in:
khodowany
2026-10-08 19:04:06 -05:00
parent bc7baea7c4
commit 3f63b255ac
23 changed files with 633 additions and 374 deletions
+15 -6
View File
@@ -8,6 +8,7 @@ import typing
import generator.acoustic
import generator.fretboard
import generator.harmony
import generator.hand_position
class Voicing(typing.NamedTuple):
bass: generator.fretboard.TabPosition
@@ -35,12 +36,14 @@ def candidates(requirements: generator.fretboard.ChordRequirements, complete_tri
return tuple(sorted(result))
@functools.lru_cache(maxsize=16384)
def movement(previous: Voicing, current: Voicing) -> int:
return sum(abs(a.fret - b.fret) for a, b in zip(previous, current)) + abs(previous.bass.string_number - current.bass.string_number)
def movement(previous: Voicing, current: Voicing, old_hand: int, hand: int) -> int:
return generator.hand_position.motion(previous, current, old_hand, hand, True).shift
class Cost(typing.NamedTuple):
extended_grips: int = 0
travel: int = 0
peak_position: int = 0
effort: int = 0
missing_tones: int = 0
@dataclasses.dataclass
@@ -48,14 +51,20 @@ class Placement:
cost: Cost
voicing: Voicing | None = None
previous: Placement | None = None
hand: int = 0
def advance(options: tuple[Voicing, ...], requirements: generator.fretboard.ChordRequirements, states: list[Placement]) -> list[Placement]:
result = []
result = {}
for voicing in options:
missing = len(set(requirements.allowed) - {p.midi % 12 for p in voicing})
cost, index = min((Cost(p.cost.extended_grips + generator.fretboard.span_penalty(voicing), p.cost.travel + (movement(p.voicing, voicing) if p.voicing else 0), p.cost.missing_tones + missing), i) for i, p in enumerate(states))
result.append(Placement(cost, voicing, states[index]))
return result
for hand in generator.hand_position.regions(voicing):
for previous in states:
motion = generator.hand_position.motion(previous.voicing, voicing, previous.hand, hand, True)
cost = Cost(previous.cost.extended_grips + generator.fretboard.span_penalty(voicing), previous.cost.travel + motion.shift, max(previous.cost.peak_position, hand), previous.cost.effort + motion.ergonomics, previous.cost.missing_tones + missing)
key = (voicing, hand, cost.peak_position)
if key not in result or cost < result[key].cost:
result[key] = Placement(cost, voicing, previous, hand)
return list(result.values())
def select(spans: list[generator.acoustic.HarmonySpan]) -> list[Voicing]:
states = [Placement(Cost())]